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SETTING

This project is a reproduction study of The Hound Pits (Dishonored 1), focused on recreating the level as accurately as possible in terms of scale, metrics, and spatial structure. I analyzed the original layout, proportions, landmarks, and navigation flow before rebuilding the space in Unity with ProBuilder. It was also my first time using ProBuilder, making the project a strong exercise in blockout precision, metric analysis, and faithful level reconstruction.

GALLERY

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